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Basic kerbal space program controls
Basic kerbal space program controls




  1. #BASIC KERBAL SPACE PROGRAM CONTROLS PC#
  2. #BASIC KERBAL SPACE PROGRAM CONTROLS FREE#

This will help with stability on takeoff by keeping the nose up a bit. You want your front wheel to be a tad taller than the rear (2). Then put a pair of rear wheels a bit behind the center of mass (1). Throw on a front wheel pretty much anywhere in front of the center of mass. This might seem like a simple step, but I'm gonna over-explain it anyways because hey, maybe that's the part tripping you up. Now each part can focus on what it does best. Set the rear wings to control pitch, main wing flaps to control roll, and the rudder to control yaw. It's better if you give each flap just one task. By default, every flap will try to perform all three tasks at once (pitch/yaw/roll), but they can get confused. You can skip this step, but I promise it will almost always help. Now your flying engine can steer itself through the air!īonus Step: Once you've installed these basic parts, it can be hugely helpful to tune them. Notice the added lift from the rear wings has moved the Center of Lift back a bit. In general, you'll want your rear wings and rudder as far back as possible. Add rear wings, a rudder and some small flaps on the main wings. To steer your flying engine, you need some control surfaces (moving flaps). Now your vehicle can move forward and fly, but has no control. Again, as a general rule, try to never put your center of lift in front of your center of mass. To keep things super simple, put the main wings so that the Center of Lift (blue) is near, or just slightly behind, the Center of Mass (yellow).

basic kerbal space program controls

You'll need some lift, aka wings, to pick this baby up. Now you have a vehicle that can move forward, but that's it: This means you need an intake, but you do not need an oxidizer tank. Jet engines run on liquid fuel, and draw their "oxidizer" from the air through an air intake.

basic kerbal space program controls

To start with you'll need the bare minimum: a jet engine (thrust), fuel, air intake and some sort of control (drone, cockpit etc). You don't need to display your thrust for this plane. At this point I don't want to confuse you, so just know that you should have the Center of Mass and Center of Lift displayed while building. The biggest rule is to keep your center of lift (blue) behind your center of mass (yellow).Ĭlick the corresponding button in the editor to show each indicator. Luckily KSP provides some valuable tools for following those rules.

basic kerbal space program controls

It will help highlight certain critical principals.įor many new pilots, the "rules" of building a balanced plane might be unclear. I thought it might be helpful if I show my process while building a very basic air-breathing jet. Every "rule" in this guide can be broken as you get more experienced.ĭisclaimer: This guide was not made with mobile users in mind, so I don't know how it's going to look on there. I will be leaving out a lot of side details and because this is just to get new pilots started.

#BASIC KERBAL SPACE PROGRAM CONTROLS FREE#

If anyone has feedback on things I should add/clarify, feel free to contribute. I always want to help, but I thought it'd be easier for everyone if I make a starter guide.

basic kerbal space program controls

  • Flight Camera Mode (Chase/Orbit/etc.If you find yourself saying "why do my planes never work?" this is the guide for you! I've noticed recently a lot of people commenting that they have a hard time building even the most basic airplanes.
  • Throttle Delta: Left Ctrl or Left Shift.
  • Keyboard Controls Key Bindings Flight Controls Let’s try to save as many Kerbals from an unfortunate demise as we possibly can! It has everything you need to know neatly organized, so keep it open while you play in case you need to reference it in a pinch.

    #BASIC KERBAL SPACE PROGRAM CONTROLS PC#

    For that reason, you really do need to know these controls.Īnd just like always, we’re here to back you up with this Kerbal Space Program 2 PC keyboard controls and hotkeys guide. It’s not a super complicated control system, but the mechanics involved in building and testing are so complex that the smallest error at the beginning of the process can balloon into something very problematic later. Part of keeping your Kerbals alive and making sure they get up into space safely is knowing all of the game’s controls. So far that dream has only been sated by video games, and one of my favorite space video games has been Kerbal Space Program.īuilding sometimes functional, sometimes dangerous rocket ships for these little guys to go up into space is so much fun, and you learn a little bit about physics too! And now, you get even more Kerbal action in Kerbal Space Program 2, a sequel that is bigger, better & more explosive if you aren’t careful. I’m deathly afraid of heights and the thought of being trapped in a rocket as it leaves the atmosphere is a kind of existential terror that I can’t even imagine, but being in space seems like it would be pretty cool.






    Basic kerbal space program controls